![]() ![]() That being said, the downside is, creatures are going to be your core. you're guaranteed to start the mill-train on turn 4, so it seems like the deck starts a lot faster, even with bad hands. With Sidisi, it's very nice having that self-mill right in the command zone, you can use a bigger portion of your deck for recursion and graveyard shenanigans. The swap to Muldrotha is incredibly easy for me, because Muldrotha actually can help with the land theme. ], ], and ] all give you good benefits for each land drop, and options like ], ], ], ], and ] all give good alternate uses for lands for when you're flush with them.I ran a Sidisi deck with a heavy "land recycling" theme. ![]() Lastly, try to get more value out of your lands. ![]() And cards like ], ], ], and ] all help you play more lands. Things like ], ], ], and ] are excellent one-time or triggered methods to include alongside all the classics. Next, get ways to get lands into the board faster. What this let's you do is play the Sacrifice land from your graveyard, sacrifice it, and go get a basic land from your library, and the sac land goes back into the graveyard, where you can do it again the next turn ], ], ], and ] (obviously use the one with swamp instead of planes for your third option on that one). Your commander also let's you play lands from your graveyard, so it's not quite as important, but I'd still have a backup. I've got three main suggestions from an aesi deck:įirst, land graveyard recursion. Might feel a little slow to start for you, but nothing ramps like it, and I don't even use mana rocks or dorks I play Aesi as my main deck and it ramps so hard once I get Aesi out. Okay so, I personally really think the "start from aesi" is a great suggestion. ![]()
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